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Old Jan 30, 2009, 11:51 AM // 11:51   #1
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Default New hero command: Don't move.

I'm gonna keep this pretty straight to the point...

Heroes kite like chickens with their heads cut off, most of the times to a player's dismay. So, it'd be nice to have a command to make them stop running around like idiots and stay put.
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Old Jan 30, 2009, 12:30 PM // 12:30   #2
Trx
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Good idea. Not only do they kite like headless chickens, they also go crazy in any kind of AOE (like the low dmg Ignite Arrows from Charr Seekers for example). Making them stand still would be nice ...

Last edited by Trx; Jan 30, 2009 at 12:32 PM // 12:32..
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Old Jan 30, 2009, 12:40 PM // 12:40   #3
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this is a great idea, wouldn't help with henchies but heroes not kiting would be great.
/signed
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Old Jan 30, 2009, 12:41 PM // 12:41   #4
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Oh man, tell me about it. If you have ever played Hero Battles it always happens. I'll flag my hero then it will run to the other side of the map to remove bleeding from a teammate..which, ofcourse, looses me the game.
As for kiting out of AoE, I think its kinda nice. How anoying would it be if you always had to watch where your heros were positioned and have to flag them from side to side of the map non-stop.
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Old Jan 30, 2009, 12:42 PM // 12:42   #5
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Great idea, and for AoE dmg, they should just move outside and then stay put. Its annoying during AoE dmg, most of the time they just kite like hell and then run into an un-aggroed mob, or just stop casting just to run around lol.
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Old Jan 30, 2009, 12:55 PM // 12:55   #6
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It'd be nice for when my Eles set up wards, then proceed to run out of them in order to run away from mobs. Seriously. Stay put, that's why I flagged you inside the ward.
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Old Jan 30, 2009, 01:01 PM // 13:01   #7
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uuuuuuuuuuuuuuuuuuhhhhhhhhhhhh

This already exists I though. It's called using the singular flag. At least my hero doesn't move when flagged. Only issue is when they then get hit by AoE (I mean constant AoE that they should then move out of, not single hit AoE) - I need to flag for them to move.

Or am I missing the point here?
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Old Jan 30, 2009, 01:06 PM // 13:06   #8
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they still kite shitloads when flagged alone, and yea there are times when you just want them to stay put

so /signed , real good idea for once
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Old Jan 30, 2009, 02:04 PM // 14:04   #9
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/signed

Just H/H'ed my way through Slaver's and it's a pain flagging them in a ward and instead they go runnning around out of it's bondries aggroing everything in sight. This applys pretty much everywhere, if I flag them in one place it's because I want them to stay there, not run around like I didn't.
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Old Jan 30, 2009, 02:40 PM // 14:40   #10
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/signed

HB is a joke and would stay a joke, but at least it could improve general play a little.
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Old Jan 30, 2009, 05:14 PM // 17:14   #11
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/signed

xandra likes to use castration signet on people who are the other side of the map far too much for my liking.
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Old Jan 30, 2009, 05:39 PM // 17:39   #12
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Just because they're flagged doesn't mean they won't run retarded amounts away from the flag. I've seen Dunkoro run at least an entire aggro bubble away from his flag to try and heal me when I flag him and a MM to defend a side of the Dzagonur Bastion mission.

Since I refuse to do HB, I probably don't fully understand why it's necessary, but I can certainly understand why people would want this. I'll give it the /sign.
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Old Jan 30, 2009, 05:42 PM // 17:42   #13
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They also like to go remove conditions when I'm miles away.

And while u are at it add a spread formation button. Nothing like canceling the flags and see a nice ball tight ball of heroes arriving and dying to energy surge.

/signed
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Old Jan 30, 2009, 05:47 PM // 17:47   #14
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/signed
Very good idea.
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Old Jan 30, 2009, 05:50 PM // 17:50   #15
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/singed

Stand still you crazy SOBs! I put the flag there for a reason
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Old Jan 30, 2009, 09:23 PM // 21:23   #16
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Quote:
Originally Posted by jiggles View Post
xandra likes to use castration signet on people who are the other side of the map far too much for my liking.
I'd use this on all my heroes for constantly running away from where I told them to go . On topic, this is a simple idea, and surely not that hard to input into the game. If you can make them go to a specific spot, then you should be able to make them stay there too, so /signed. And /signed for this too:
Quote:
Originally Posted by Improvavel
And while u are at it add a spread formation button. Nothing like canceling the flags and see a nice tight ball of heroes arriving and dying to energy surge.
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Old Jan 30, 2009, 09:47 PM // 21:47   #17
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this already exists..its called using human players.


i like the idea. when it comes to issues with hereos this is a main one.
/signed

id also like to see hereos stop runing in to targets if they're on attack but flagged back.
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Old Jan 31, 2009, 12:10 PM // 12:10   #18
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Put them on guard and they dont kite whats the problem?
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Old Jan 31, 2009, 12:30 PM // 12:30   #19
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Quote:
Originally Posted by Lourens View Post
Put them on guard and they dont kite whats the problem?
You don't even know how wrong you are...
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Old Jan 31, 2009, 12:53 PM // 12:53   #20
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Quote:
Originally Posted by Dmitri3 View Post
You don't even know how wrong you are...
I dont even know how right i am , back to the topic unequip the weapons and put ehm on guard so they dont attack kite or move
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